Process programming with Prolog

Autsuo Ohki, K. Ochimizu
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引用次数: 12

Abstract

We are developing an integrating mechanism for controlling tool invocations or human design activities. One of the purposes is to construct mechanisms which can acquire the routine work of expert designers. The success of a software project usually depends on the abilities of project members, especially those of designers. If we can make the working behaviour of expert designers clear, and represent them in an executable way, we can provide a way to reuse their design processes. We think that design activity is a problem solving activity where a goal is solved by solving subgoals. A rule-based representation of designers' processes, hence, is one of the promising approaches for realising executable process programming proposed by Osterweil [l].
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用Prolog进行程序设计
我们正在开发一种集成机制,用于控制工具调用或人工设计活动。其中一个目的是构建能够获得专家设计师日常工作的机制。软件项目的成功通常取决于项目成员的能力,尤其是那些设计人员的能力。如果我们能够明确专家设计师的工作行为,并以一种可执行的方式呈现它们,我们便能够提供一种方法去重用他们的设计过程。我们认为设计活动是一个解决问题的活动,其中一个目标是通过解决子目标来解决的。因此,基于规则的设计过程表示是Osterweil[1]提出的实现可执行过程编程的有前途的方法之一。
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Unifying the Software Process Spectrum, International Software Process Workshop, SPW 2005, Beijing, China, May 25-27, 2005, Revised Selected Papers Software are Processes Too Process Patterns for COTS-Based Development The Software Process: Global Goals Evolving Defect "Folklore": A Cross-Study Analysis of Software Defect Behavior
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