Asynchronous distributed interactive genetic algorithm for creating music melody reflecting multiple users' feelings

Kota Nomura, M. Fukumoto
{"title":"Asynchronous distributed interactive genetic algorithm for creating music melody reflecting multiple users' feelings","authors":"Kota Nomura, M. Fukumoto","doi":"10.1109/SNPD.2017.8022791","DOIUrl":null,"url":null,"abstract":"In the area of product design, it is important that adding user's feelings on the products for emphasizing its value. Interactive Evolutionary Computation (IEC) is known as a method that searches optimal or better media contents suited for each user's feelings. In terms of expanding the ability of IEC, some recent studies applied IEC into problem of multiple users. This study aims to create music melody suited for multiple users' feelings by employing parallel Distributed Interactive Genetic Algorithm (DIGA). In this method, each of the users proceeds general Interactive Genetic Algorithm (IGA) process by evaluating solution candidates subjectively. In some generations, solution candidates are exchanged between the users. With the exchange, each of the users is affected by other users' feelings. As a result of these processes, obtaining good solution suited for all users. We conducted listening experiments for investigating efficiency of the DIGA for creation of music melody. Ten persons participated in the experiment as subjects, and pair of the subjects participated in the IGA task simultaneously. Experimental results show that higher fitness was obtained in the final generation, and similar melody was obtained through exchange of solutions. To clarify the efficiency of the exchange of the asynchronous method, further study with comparing experiment including conditions synchronous is needed.","PeriodicalId":186094,"journal":{"name":"2017 18th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)","volume":"90 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 18th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SNPD.2017.8022791","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

In the area of product design, it is important that adding user's feelings on the products for emphasizing its value. Interactive Evolutionary Computation (IEC) is known as a method that searches optimal or better media contents suited for each user's feelings. In terms of expanding the ability of IEC, some recent studies applied IEC into problem of multiple users. This study aims to create music melody suited for multiple users' feelings by employing parallel Distributed Interactive Genetic Algorithm (DIGA). In this method, each of the users proceeds general Interactive Genetic Algorithm (IGA) process by evaluating solution candidates subjectively. In some generations, solution candidates are exchanged between the users. With the exchange, each of the users is affected by other users' feelings. As a result of these processes, obtaining good solution suited for all users. We conducted listening experiments for investigating efficiency of the DIGA for creation of music melody. Ten persons participated in the experiment as subjects, and pair of the subjects participated in the IGA task simultaneously. Experimental results show that higher fitness was obtained in the final generation, and similar melody was obtained through exchange of solutions. To clarify the efficiency of the exchange of the asynchronous method, further study with comparing experiment including conditions synchronous is needed.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
异步分布式交互式遗传算法,用于创建反映多个用户感受的音乐旋律
在产品设计领域,为了强调产品的价值,在产品上加入用户的感受是很重要的。交互式进化计算(IEC)是一种搜索适合每个用户感受的最佳或更好的媒体内容的方法。在扩展IEC的能力方面,最近的一些研究将IEC应用于多用户问题。本研究旨在利用并行分布式交互遗传算法(Distributed Interactive Genetic Algorithm, DIGA),创造适合多使用者感受的音乐旋律。在该方法中,每个用户通过主观评价解候选进行一般的交互式遗传算法(IGA)过程。在某些代中,候选解决方案在用户之间交换。通过交流,每个用户都会受到其他用户感受的影响。作为这些过程的结果,获得适合所有用户的良好解决方案。我们进行了听力实验,考察了数字数据机在音乐旋律创作中的效率。10人作为受试者参与实验,2人同时参与IGA任务。实验结果表明,该算法在最终代中获得了更高的适应度,并且通过解的交换获得了相似的旋律。为了明确异步交换方法的效率,需要进一步进行包括同步条件的比较实验研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Performance analysis of localization strategy for island model genetic algorithm Relationship between the five factor model personality and learning effectiveness of teams in three information systems education courses Evaluating the work of experienced and inexperienced developers considering work difficulty in sotware development Intrusion detection using clustering of network traffic flows Intelligent integrated coking flue gas indices prediction
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1