High-Quality Hardware-Based Ray-Casting Volume Rendering Using Partial Pre-Integration

Rodrigo Espinha, Waldemar Celes Filho
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引用次数: 26

Abstract

In this paper, we address the problem of the interactive volume rendering of unstructured meshes and propose a new hardware-based ray-casting algorithm using partial pre-integration. The proposed algorithm makes use of modern programmable graphics card and achieves rendering rates competitive with full pre-integration approaches (up to 2M tet/sec). This algorithm allows the interactive modification of the transfer function and results in high-quality images, since no artifact due to under-sampling the full numerical pre-integration exists. We also compare our approach with implementations of cell-projection algorithm and demonstrate that ray-casting can perform better than cell projection, because it eliminates the high costs involved in ordering and transferring data.
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使用部分预集成的高质量基于硬件的光线投射体渲染
在本文中,我们解决了非结构化网格的交互式体绘制问题,并提出了一种新的基于硬件的光线投射算法。该算法利用现代可编程显卡,实现了与完全预集成方法(高达2M tet/sec)具有竞争力的渲染速率。该算法允许对传递函数进行交互式修改,并产生高质量的图像,因为没有由于欠采样而产生的伪影,因此存在完整的数值预积分。我们还将我们的方法与细胞投影算法的实现进行了比较,并证明光线投射比细胞投影性能更好,因为它消除了排序和传输数据所涉及的高成本。
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