A virtual reality claustrophobia therapy system - implementation and test

M. Bruce, H. Regenbrecht
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引用次数: 46

Abstract

Virtual reality exposure therapy (VRET) is becoming an increasing commonplace technique for the treatment of a wide range of psychological disorders, such as phobias. Effective virtual reality systems are suggested to invoke presence, which in term elicits an emotional response, helping to lead a successful treatment outcome. However, a number of problems are apparent: (1) the expense of traditional virtual reality systems hampers their widespread adoption; (2) the depth of research into several disorders is still limited in depth; and (3) the understanding of presence and its relation to delivery mechanism and treatment outcome is still not entirely understood. We implemented and experimentally investigated an immersive VRET prototype system for the treatment of claustrophobia, a system that combines affordability, robustness and practicality while providing presence and effectiveness in treatment. The prototype system was heuristically evaluated and a controlled treatment scenario experiment using a non-clinical sample was performed. In the following, we describe the background, system concept and implementation, the tests and future directions.
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虚拟现实幽闭恐惧症治疗系统的实现与测试
虚拟现实暴露疗法(VRET)正在成为一种越来越普遍的技术,用于治疗各种心理障碍,如恐惧症。有效的虚拟现实系统被建议调用在场,这在某种程度上引发了一种情绪反应,有助于导致成功的治疗结果。然而,一些问题是显而易见的:(1)传统虚拟现实系统的成本阻碍了它们的广泛采用;(2)对几种疾病的研究深度仍然有限;(3)对存在的理解及其与递送机制和治疗结果的关系仍不完全清楚。我们实施并实验研究了用于治疗幽闭恐惧症的沉浸式VRET原型系统,该系统结合了可负担性,稳健性和实用性,同时提供了治疗的存在性和有效性。对原型系统进行启发式评估,并使用非临床样本进行对照治疗方案实验。在下面,我们描述了背景,系统的概念和实现,测试和未来的方向。
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