Multi-carrier Measurement Study of Mobile Network Latency: The Tale of Hong Kong and Helsinki

Tristan Braud, Teemu Kämäräinen, M. Siekkinen, P. Hui
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引用次数: 8

Abstract

Real time interactive cloud-based mobile applications such as augmented reality and cloud gaming require low and stable latency, especially in urban areas. These conditions are difficult to meet with the traditional single carrier LTE network access and consolidated server deployment in a cloud. Yet, with multiple SIM/multiple radio devices, latency can be kept under a given threshold through dynamic selection among multiple carriers and server deployment at network edge. To this end, it is necessary to understand how mobile network latency changes over time during a session with different carriers and how the server placement affects the latencies. In this paper, we present results from a measurement study of mobile network latency and jitter in 4G networks of Hong Kong and Helsinki, two very different cities in terms of population density and mobile infrastructure. Based on the results, we introduce a lightweight carrier selection algorithm that displays latencies 10 to 20% lower than single carrier operation.
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移动网络延迟的多载波测量研究:香港和赫尔辛基的故事
实时交互式基于云的移动应用程序,如增强现实和云游戏,需要低而稳定的延迟,特别是在城市地区。这些条件是传统的单载波LTE网络接入和云整合服务器部署难以满足的。然而,使用多个SIM卡/多个无线电设备,通过在多个运营商之间进行动态选择和在网络边缘部署服务器,可以将延迟保持在给定的阈值以下。为此,有必要了解在与不同运营商的会话期间移动网络延迟如何随时间变化,以及服务器放置如何影响延迟。在本文中,我们展示了对香港和赫尔辛基4G网络的移动网络延迟和抖动的测量研究结果,这两个城市在人口密度和移动基础设施方面非常不同。在此基础上,我们引入了一种轻量级的载波选择算法,其延迟比单载波操作低10 ~ 20%。
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