Fast Dense Mapping Based on Signed Distance Function Submaps

Zhenbo Liu, Changwei Cheng, Zhenhui Yi
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Abstract

In order to decrease computational complexity of dense mapping in large-scale environment based on Euclidean Signed Distance Function(ESDF) submap model, a registration algorithm based on octree sampling and sliding window structure is designed. By introducing the octree structure, the surface points on ESDF model with larger weights are evenly selected uniformly to reduce the number of residuals. The sliding window structure keeps the number of optimization variables constant, keeping the optimization time within the controllable range. We integrate these algorithms into the Voxgraph framework to build a new fast mapping system. The experimental results show that the octree sampling algorithm can decrease registration speed by 50% and the sliding window structure can decrease mapping speed by 33%.
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基于符号距离函数子映射的快速密集映射
为了降低大规模环境下基于欧几里得签名距离函数(ESDF)子地图模型的密集映射的计算复杂度,设计了一种基于八叉树采样和滑动窗结构的配准算法。通过引入八叉树结构,均匀选择ESDF模型上权值较大的表面点,减少残差数量。滑动窗口结构使优化变量数量保持不变,使优化时间保持在可控范围内。我们将这些算法集成到Voxgraph框架中,构建了一个新的快速映射系统。实验结果表明,八叉树采样算法可使配准速度降低50%,滑动窗结构可使映射速度降低33%。
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