The Effect of UI and UX Enhancement on Bomberman Game Based on Game Experience Questionnaire (GEQ)

Nafa Zulfa, Dini Yuniasri, Putri Damayanti, D. Herumurti, A. Yunanto
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引用次数: 4

Abstract

User Interface (UI) and User Experience (UX) are aspects that cannot be separated from video game development. In this study, we have improved the UI and UX of the Bomberman game and compared it to the UI and UX of the original Bomberman game. In evaluating the UI and UX results, we use the Game Experience Questionnaire Method (GEQ). There are six aspects used in the GEQ method, i.e., aspects of the challenge, competition, immersion, playfulness, social experiment, and enjoyment. We use 65 respondents to rate the UI and UX of the original Bomberman game. The questionnaire's results were taken into consideration in improving the UI and UX of the game to be developed. GEQ also provided to get the result of the improvement game. Likert scale calculation concluded that the 62 respondents rated the success of the Bomberman game development with UI and UX that has been improved. The 62 respondents indicated that the UI and UX of games provide more fun and enjoyable than the original Bomberman game.
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基于游戏体验问卷(GEQ)的UI和UX增强对《炸弹人》游戏的影响
用户界面(UI)和用户体验(UX)是电子游戏开发中不可分割的两个方面。在本研究中,我们改进了《炸弹人》游戏的UI和UX,并将其与原版《炸弹人》游戏的UI和UX进行了比较。在评估UI和UX结果时,我们使用游戏体验问卷法(GEQ)。GEQ方法包含六个方面,即挑战、竞争、沉浸、游戏性、社会实验和乐趣。我们让65名受访者对原版《炸弹人》游戏的UI和UX进行评分。问卷调查的结果会被考虑到改进待开发游戏的UI和UX。GEQ还提供了得到改进游戏结果的方法。李克特量表计算得出的结论是,62名受访者认为《炸弹人》游戏开发的成功在于UI和UX的改进。62名受访者表示,游戏的UI和UX比原版《炸弹人》更有趣。
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