Ball-like observation model and multi-peak distribution estimation based particle filter for 3D Ping-pong ball tracking

Ziwei Deng, Xina Cheng, T. Ikenaga
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引用次数: 3

Abstract

3D ball tracking is of great significance to ping-pong game analysis, which can be utilized to applications such as TV content and tactic analysis. To achieve a high success rate in ping-pong ball tracking, the main problems are the lack of unique features and the complexity of background, which make it difficult to distinguish the ball from similar noises. This paper proposes a ball-like observation model and a multi-peak distribution estimation to improve accuracy. For the balllike observation model, we utilize gradient feature from the edge of upper semicircle to construct a histogram, besides, ball-size likelihood is proposed to deal with the situation when noises are different in size with the ball. The multi-peak distribution estimation aims at obtaining a precise ball position in case the partidles' weight distribution has multiple peaks. Experiments are based on ping-pong videos recorded in an official match from 4 perspectives, which in total have 122 hit cases with 2 pairs of players. The tracking success rate finally reaches 99.33%.
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基于类球观测模型和多峰分布估计的三维乒乓球跟踪粒子滤波
三维球跟踪对乒乓球比赛分析具有重要意义,可以应用于电视内容、战术分析等方面。为了实现高成功率的乒乓球跟踪,主要存在的问题是缺乏独特的特征和背景的复杂性,使得很难将乒乓球从类似的噪声中区分出来。为了提高精度,本文提出了球状观测模型和多峰分布估计。对于类球观测模型,我们利用上半圆边缘的梯度特征来构建直方图,并提出了球大小似然来处理噪声与球大小不同的情况。多峰分布估计的目的是在粒子的重量分布有多个峰的情况下获得精确的球位置。实验以一场正式比赛的乒乓球录像为基础,从4个角度拍摄,两对选手共122次击球。最终跟踪成功率达到99.33%。
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