Enhancing Progressive Education through the Use of Serious Games

Belma Ramic-Brkic
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引用次数: 5

Abstract

The increasing body of research is focused on developing tools and applications that aid the learning process of children with or without disabilities. However, learning by gaming is still not recognized by formal educational systems. The author believes that the application of this approach is particularly slow at the level of primary and secondary education in countries with low and middle income, such as Bosnia and Herzegovina. Integrating serious games into curricula in these contexts could significantly benefit the students, as well as the community in general. This work, therefore, promotes technology as one of the crucial educational and pedagogical components. It provides an overview of selected educational games created for pre-school and elementary school children with specific learning intentions revolving around alphabet, colours and elementary science. A pilot study was performed with neuro-typical and neuro-atypical children, and professionals working at an NGO ``EDUS - Education for All''. The findings show that both students and instructors have a positive attitude towards the game design and logic, and more importantly, towards the technology itself. In the end, we believe that the games presented in this paper can be valuable resources for teachers, as well as for children and parents.
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利用严肃游戏加强进步教育
越来越多的研究集中于开发工具和应用程序,以帮助残疾或非残疾儿童的学习过程。然而,通过游戏学习仍未得到正规教育系统的认可。作者认为,这种做法在波斯尼亚-黑塞哥维那等低收入和中等收入国家的初等和中等教育一级的应用特别缓慢。在这种情况下,将严肃游戏整合到课程中,对学生和整个社区都大有裨益。因此,这项工作促进了技术作为重要的教育和教学组成部分之一。它提供了为学龄前和小学儿童创造的教育游戏的概述,这些游戏围绕字母,颜色和基础科学进行特定的学习意图。一项试点研究在神经典型和神经非典型儿童以及非政府组织“EDUS -全民教育”的专业人员中进行。调查结果表明,学生和教师都对游戏设计和逻辑持积极态度,更重要的是,对技术本身持积极态度。最后,我们相信本文所呈现的游戏可以成为教师,儿童和家长的宝贵资源。
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