Influence of Multi-Modal Interactive Formats on Subjective Audio Quality and Exploration Behavior

T. Robotham, Ashutosh Singla, A. Raake, Olli S. Rummukainen, Emanuël Habets
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Abstract

This study uses a mixed between- and within-subjects test design to evaluate the influence of interactive formats on the quality of binaurally rendered 360° spatial audio content. Focusing on ecological validity using real-world recordings of 60 s duration, three independent groups of subjects () were exposed to three formats: audio only (A), audio with 2D visuals (A2DV), and audio with head-mounted display (AHMD) visuals. Within each interactive format, two sessions were conducted to evaluate degraded audio conditions: bit-rate and Ambisonics order. Our results show a statistically significant effect (p < .05) of format only on spatial audio quality ratings for Ambisonics order. Exploration data analysis shows that format A yields little variability in exploration, while formats A2DV and AHMD yield broader viewing distribution of 360° content. The results imply audio quality factors can be optimized depending on the interactive format.
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多模态交互格式对主观音频质量和探索行为的影响
本研究采用受试者之间和受试者内部的混合测试设计来评估交互格式对双耳渲染360°空间音频内容质量的影响。为了研究生态效度,研究人员对三组独立的受试者()进行了三种格式的录音:纯音频(A)、2D音频(A2DV)和头戴式显示器音频(AHMD)。在每种交互格式中,进行了两次会议来评估降级的音频条件:比特率和立体声顺序。我们的结果显示,格式仅对立体声顺序的空间音频质量评级有统计学显著影响(p < 0.05)。勘探数据分析表明,A格式的勘探变异性较小,而A2DV和AHMD格式的360°内容观看分布更广。结果表明,音频质量因素可以根据交互格式进行优化。
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