Improving Collaboration between Students Exploiting a 3D Game

A. Mavridis, T. Tsiatsos
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引用次数: 3

Abstract

This study investigates whether 3D collaborative games can promote the collaboration between students. The participants of the study were 27 undergraduate students in tertiary education, aged 19-22 years old. The intervention lasted 12 weeks and it was based on the One Group Pretest, Post test experimental design. The game used for the intervention was configurable, providing the ability for changes to its content, and it was developed in the OpenSim platform. The data collection was made with the use of a paper-based questionnaire and the statistical analysis was conducted using paired-samples t-test. The results of the analysis were promising and showed that educational games can promote collaborative interactions between students and improve their social skills.
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利用3D游戏提高学生之间的合作
本研究探讨三维协作游戏是否能促进学生之间的协作。该研究的参与者是27名年龄在19-22岁之间的高等教育本科生。干预时间为12周,采用一组前测后测实验设计。用于干预的游戏是可配置的,提供改变其内容的能力,它是在OpenSim平台上开发的。数据收集采用纸质问卷,统计分析采用配对样本t检验。分析结果令人鼓舞,表明教育游戏可以促进学生之间的协作互动,提高他们的社交技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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