Evaluating the Gamification in TripAdvisor: Is it Effective for Crowdsourcing Platform?

Tammyana Ranas, Y. G. Sucahyo, Arfive Gandhi
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引用次数: 1

Abstract

The survival of crowdsourcing platforms depends on active crowdsourcee participation. Tripadvisor is one of the crowdsourcing platforms. However, the number of Tripadvisor visitors has stagnant growth. One of the gamification objectives is to increase the user’s intrinsic motivation to engage in certain activities or behaviors. This study aims to determine the effect of gamification in motivating Tripadvisor users to participate actively. Furthermore, this study aims to evaluate gamification’s effectiveness in motivating crowdsourcee to participate in a reference for further gamification development actively. This study uses the Self-Determination Theory (SDT) and Motivational Affordance Perspective (MAP) to analyze gamification’s effect in motivating Tripadvisor users. This research uses a quantitative approach and the PLS-SEM method using SmartPLS3 for processing data. Respondents of this research were 154 Tripadvisor users as valid respondents. In this study, there were fifteen hypotheses with seven accepted hypotheses and eight rejected hypotheses. This study indicates that only the badges rewarding and level of achievement can motivate Tripadvisor users’ participation. It because the user feels that getting gamification is not their purpose of participating in Tripadvisor. They participated because they are indeed like shared their travel experience.
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评价TripAdvisor的游戏化:对众包平台是否有效?
众包平台的生存依赖于众包参与者的积极参与。Tripadvisor是众包平台之一。然而,Tripadvisor的访客数量却停滞不前。游戏化的目标之一是增加用户参与某些活动或行为的内在动机。本研究旨在确定游戏化对激发Tripadvisor用户积极参与的影响。此外,本研究旨在评估游戏化在激励众包企业积极参与的有效性,为进一步的游戏化发展提供参考。本研究使用自我决定理论(SDT)和动机支持视角(MAP)来分析游戏化对Tripadvisor用户激励的影响。本研究采用定量方法和PLS-SEM方法,使用SmartPLS3处理数据。本次调查的受访者为154名Tripadvisor用户作为有效受访者。本研究共有15个假设,其中7个被接受,8个被拒绝。本研究表明,只有徽章奖励和成就水平才能激励Tripadvisor用户的参与。这是因为用户觉得获得游戏化并不是他们参与Tripadvisor的目的。他们参与是因为他们确实喜欢分享他们的旅行经历。
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