Dynamic Procedural Music Generation from NPC Attributes

Megan Washburn, Foaad Khosmood
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引用次数: 3

Abstract

Procedural Music Generation in Games (PMGG) can enrich the playing experience by providing both entertainment and communication to the player. We present a system that generates unique procedural thematic music for non-player characters (NPC) based on developer-defined attributes and game state. The system responds in real-time to the dynamic relationship between the player and target “boss” NPC. We create a multiplayer 2D adventure game using and evaluate the music generation system by means of user study. Subjects confront four NPC bosses each with their own uniquely generated dynamic track. Results indicate the generated music is generally pleasing and harmonious, and players are able to detect a relationship between themselves and the NPCs as reflected by the music, even if they can not decipher the exact details.
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从NPC属性生成动态程序音乐
游戏程序音乐生成(PMGG)可以为玩家提供娱乐和交流,从而丰富游戏体验。我们提出了一个基于开发者定义的属性和游戏状态为非玩家角色(NPC)生成独特程序主题音乐的系统。系统会实时响应玩家和目标“boss”NPC之间的动态关系。我们利用音乐生成系统制作了一款多人2D冒险游戏,并通过用户研究对其进行了评价。受试者面对四个NPC boss,每个boss都有自己独特的动态轨迹。结果表明,生成的音乐总体上是令人愉悦和和谐的,玩家能够通过音乐发现自己和npc之间的关系,即使他们不能破译确切的细节。
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