A Phygital Toolkit for Rapidly Designing Smart Things at School

R. Gennari, M. Matera, Diego Morra, Mehdi Rizvi
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引用次数: 1

Abstract

Designing smart things, so as to ideate and program them, is a complex process and an empowerment opportunity. Toolkits can help non-experts engage in their design, that is, in their ideation and programming. This paper presents the IoTgo toolkit, made of card-based material and digital components. Playing with IoTgo can help understand the design context, ideate smart things for it, make them communicate and program them with patterns. In recent years, IoTgo was used and evolved at a distance with few participants. This paper presents a study with it, for the first time in presence, in a high-school. Results are discussed and suggest what role IoTgo or similar toolkits can play in the rapid design of smart things with non-seasoned designers or programmers.
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在学校快速设计智能设备的数字工具包
设计智能事物,从而对其进行构思和编程,是一个复杂的过程,也是一个赋权的机会。工具包可以帮助非专家参与设计,也就是说,参与构思和编程。本文介绍了由卡片材料和数字元件组成的IoTgo工具箱。使用IoTgo可以帮助理解设计环境,为其构思智能的东西,使它们与模式进行交流和编程。近年来,IoTgo的使用和发展与少数参与者保持距离。本文首次在一所高中对其进行了研究。讨论了结果,并建议IoTgo或类似的工具包在非经验丰富的设计师或程序员的智能事物的快速设计中发挥什么作用。
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