Image-Based Proxy Accumulation for Real-Time Soft Global Illumination

Peter-Pike J. Sloan, N. Govindaraju, D. Nowrouzezahrai, John M. Snyder
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引用次数: 90

Abstract

We present a new, general, and real-time technique for soft global illumination in low-frequency environmental lighting. It accumulates over relatively few spherical proxies which approximate the light blocking and re-radiating effect of dynamic geometry. Soft shadows are computed by accumulating log visibility vectors for each sphere proxy as seen by each receiver point. Inter-reflections are computed by accumulating vectors representing the proxy's unshadowed radiance when illuminated by the environment. Both vectors capture low-frequency directional dependence using the spherical harmonic basis. We also present a new proxy accumulation strategy that splats each proxy to receiver pixels in image space to collect its shadowing and indirect lighting contribution. Our soft GI rendering pipeline unifies direct and indirect soft effects with a simple accumulation strategy that maps entirely to the GPU and outperforms previous vertex-based methods.
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基于图像的实时软全局照明代理累积
我们提出了一种新的、通用的、实时的低频环境照明软全局照明技术。它积累在相对较少的球形代理上,这些代理近似于动态几何的光阻挡和再辐射效果。通过累积每个接收点所看到的每个球体代理的对数可见性向量来计算软阴影。当被环境照射时,通过累积代表代理的无阴影辐射的矢量来计算间反射。两个矢量捕获低频方向依赖使用球谐基。我们还提出了一种新的代理积累策略,该策略将每个代理分配到图像空间中的接收像素上,以收集其阴影和间接照明贡献。我们的软GI渲染管道通过简单的累积策略统一了直接和间接的软效果,该策略完全映射到GPU,并且优于以前基于顶点的方法。
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