B. Sobota, F. Hrozek, Š. Korečko, P. Ivancak, M. Varga, Z. Dudláková
{"title":"Virtual reality and its technologies in education - Our experiences","authors":"B. Sobota, F. Hrozek, Š. Korečko, P. Ivancak, M. Varga, Z. Dudláková","doi":"10.1109/ICETA.2012.6418306","DOIUrl":null,"url":null,"abstract":"At our department, students can study virtual reality technologies and their problematic (Department of computers and informatics, Faculty of Electrical Engineering and Informatics of Košice - DCI FEEI TU of Košice). Study of virtual reality technologies is divided into two parts. First part focus on theoretical knowledge and second part focus on practical knowledge. This paper presents practical exercises during which students earn practical experiences about virtual reality technologies (3D scanning, augmented reality, head-mounted display, 3D displays and 3D printing). This paper also presents our experiences and students' feedback to this education.","PeriodicalId":212597,"journal":{"name":"2012 IEEE 10th International Conference on Emerging eLearning Technologies and Applications (ICETA)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 IEEE 10th International Conference on Emerging eLearning Technologies and Applications (ICETA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICETA.2012.6418306","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
At our department, students can study virtual reality technologies and their problematic (Department of computers and informatics, Faculty of Electrical Engineering and Informatics of Košice - DCI FEEI TU of Košice). Study of virtual reality technologies is divided into two parts. First part focus on theoretical knowledge and second part focus on practical knowledge. This paper presents practical exercises during which students earn practical experiences about virtual reality technologies (3D scanning, augmented reality, head-mounted display, 3D displays and 3D printing). This paper also presents our experiences and students' feedback to this education.