Empathetic video experience through timely multimodal interaction

Myunghee Lee, G. Kim
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引用次数: 3

Abstract

In this paper, we describe a video playing system, named "Empatheater," that is controlled by multimodal interaction. As the video is played, the user must interact and emulate predefined video "events" through multimodal guidance and whole body interaction (e.g. following the main character's motion or gestures). Without the timely interaction, the video stops. The system shows guidance information as how to properly react and continue the video playing. The purpose of such a system is to provide indirect experience (of the given video content) by eliciting the user to mimic and empathize with the main character. The user is given the illusion (suspended disbelief) of playing an active role in the unraveling video content. We discuss various features of the newly proposed interactive medium. In addition, we report on the results of the pilot study that was carried out to evaluate its user experience compared to passive video viewing and keyboard based video control.
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通过及时的多模态交互进行移情视频体验
在本文中,我们描述了一个由多模态交互控制的视频播放系统,名为“移情剧场”。当视频播放时,用户必须通过多模态引导和全身交互(例如跟随主角的动作或手势)来交互和模拟预定义的视频“事件”。如果没有及时的互动,视频就会停止。该系统显示了如何正确反应和继续播放视频的指导信息。这种系统的目的是通过引导用户模仿并同情主要角色来提供(给定视频内容的)间接体验。用户被给予一种幻觉(暂停怀疑),在解开视频内容的过程中扮演着积极的角色。我们讨论了新提出的交互式媒体的各种特征。此外,我们报告了试点研究的结果,该研究是为了评估其用户体验,将其与被动视频观看和基于键盘的视频控制进行比较。
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