Towards Empathic Neurofeedback for Interactive Storytelling

M. Cavazza, Gabor Aranyi, Fred Charles, J. Porteous, Stephen W. Gilroy, Ilana Klovatch, Gilan Jackont, E. Soreq, Nimrod Jakob Keynan, Avihay Cohen, G. Raz, T. Hendler
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引用次数: 19

Abstract

Interactive Narrative is a form of digital entertainment based on AI techniques which support narrative generation and user interaction. Despite recent progress in the field, there is still a lack of unified models integrating narrative generation, user response and interaction. This paper addresses this issue by revisiting existing Interactive Narrative paradigms, granting explicit status to users' disposition towards story characters. We introduce a novel Brain-Computer Interface (BCI) design, which attempts to capture empathy for the main character in a way that is compatible with filmic theories of emotion. Results from two experimental studies with a fully-implemented system demonstrate the effectiveness of a neurofeedback-based approach, showing that subjects can successfully modulate their emotional support for a character who is confronted with challenging situations. A preliminary fMRI analysis also shows activation during user interaction, in regions of the brain associated with emotional control.
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互动故事叙述的移情神经反馈
交互式叙事是一种基于AI技术的数字娱乐形式,它支持叙事生成和用户交互。尽管该领域最近取得了进展,但仍然缺乏整合叙事生成、用户响应和交互的统一模型。本文通过重新审视现有的互动叙事范式,明确用户对故事角色的倾向,来解决这个问题。我们引入了一种新颖的脑机接口(BCI)设计,它试图以一种与电影情感理论兼容的方式捕捉主角的同理心。两项实验研究的结果证明了基于神经反馈的方法的有效性,表明受试者可以成功地调节他们对面临挑战情境的角色的情感支持。初步的功能磁共振成像分析也显示,在用户交互过程中,大脑中与情绪控制相关的区域被激活。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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