Hypersphere Mapper: a nonlinear programming approach to the hypercube embedding problem

J. Antonio, R. C. Metzger
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引用次数: 11

Abstract

A nonlinear programming approach is introduced for solving the hypercube embedding problem. The basic idea of the proposed approach is to approximate the discrete space of an n-dimensional hypercube, i.e. (z:z in (0,1)/sup n/), with the continuous space of an n-dimensional hypersphere, i.e. (x:x in R/sup n/ and mod mod x mod mod /sup 2/=1). The mapping problem is initially solved in the continuous domain by employing the gradient projection technique to a continuously differentiable objective function. The optimal process 'locations' from the solution of the continuous hypersphere mapping problem are then discretized onto the n-dimensional hypercube. The proposed approach can solve, directly, the problem of mapping P processes onto N nodes for the general case where P>N. In contrast, competing embedding heuristics from the literature can produce only one-to-one mappings and cannot, therefore, be directly applied when P>N.<>
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超球映射器:超立方体嵌入问题的非线性规划方法
介绍了一种求解超立方体嵌入问题的非线性规划方法。该方法的基本思想是将n维超立方体的离散空间(z:z in (0,1)/sup n/)近似为n维超球的连续空间(x:x in R/sup n/ and mod mod x mod mod /sup 2/=1)。采用梯度投影技术对连续可微目标函数在连续域内的映射问题进行了初步解决。然后将连续超球映射问题解的最优过程“位置”离散到n维超立方体上。对于P>N的一般情况,该方法可以直接解决P个过程映射到N个节点的问题。相反,来自文献的竞争性嵌入启发式只能产生一对一映射,因此,当P> n > >时,不能直接应用。
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