Moana: performing water

Ben Frost, A. Stomakhin, Hiroaki Narita
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引用次数: 11

Abstract

For Disney's Moana, water was a dominant part of island life, in fact it had a life of itfis own. Presenting itself as a character, water was ever present, in a multitude of shapes and scales. An end-to-end water pipeline was developed for this film [Garcia et al. 2016], including the creation of proprietary fluid APIC solver [Jiang et al. 2015] named Splash. This gave us physically accurate simulations. The challenge with performing water was to provide art-directed simulations, defying physics, yet remaining in a grounded sense of possibility. Incorporating natural swells and flows to support the building of designed shapes limited anthropomorphic features, and played to our goal of communicating that this character is the ocean as a whole.
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莫阿娜:表演水
在迪斯尼的《海洋奇缘》中,水是岛屿生活的主要组成部分,事实上,它有自己的生命。水就像一个人物一样,以各种各样的形状和尺度出现。为该电影开发了端到端水管道[Garcia等人,2016],包括创建专有的流体APIC求解器[Jiang等人,2015],名为Splash。这给了我们物理上准确的模拟。表演水的挑战在于提供以艺术为导向的模拟,无视物理,但仍保持一种基本的可能性。结合自然的起伏和流动来支持建筑的设计形状,限制了拟人化的特征,并发挥了我们的目标,即传达这个角色是整个海洋。
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