Danief Ridloka, Vivy Cahyani, Hatta Zuama, M. Hidayat
{"title":"IMPLEMENTATION OF VIRTUAL REALITY IN SIMPLE MATH QUIZZES AS A CHILDREN'S LEARNING PLATFORM","authors":"Danief Ridloka, Vivy Cahyani, Hatta Zuama, M. Hidayat","doi":"10.54732/jeecs.v8i1.10","DOIUrl":null,"url":null,"abstract":"Virtual Reality (VR) has been used extensively in various fields, including education. This study aims to implement VR in simple math quizzes as a medium for children's learning. The purpose of this study is to increase children's interest and motivation in learning mathematics and improve their problem-solving skills. This research uses software development methods, which consist of several stages, namely needs analysis, design, development, evaluation, and revision. The result of this study is software that allows children to interact with mathematical material in an engaging VR environment. This research shows that the use of VR in mathematics learning can increase children's interest and motivation in learning and improve their problem-solving skills. It is hoped that the results of this research can make a positive contribution in the development of mathematics learning that is more interactive and fun for children.","PeriodicalId":273708,"journal":{"name":"JEECS (Journal of Electrical Engineering and Computer Sciences)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JEECS (Journal of Electrical Engineering and Computer Sciences)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54732/jeecs.v8i1.10","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Virtual Reality (VR) has been used extensively in various fields, including education. This study aims to implement VR in simple math quizzes as a medium for children's learning. The purpose of this study is to increase children's interest and motivation in learning mathematics and improve their problem-solving skills. This research uses software development methods, which consist of several stages, namely needs analysis, design, development, evaluation, and revision. The result of this study is software that allows children to interact with mathematical material in an engaging VR environment. This research shows that the use of VR in mathematics learning can increase children's interest and motivation in learning and improve their problem-solving skills. It is hoped that the results of this research can make a positive contribution in the development of mathematics learning that is more interactive and fun for children.