An Enactive Characterization of Pretend Play

N. Davis, Margeaux Comerford, Mikhail Jacob, Chih-Pin Hsiao, Brian Magerko
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引用次数: 11

Abstract

This paper presents the result of an empirical study of 32 adult dyads (i.e. groups of two people) engaged in pretend play. Our analysis indicates that participatory sense-making plays a key role in the success of pretend play sessions. We use the cognitive science theory of enaction as a theoretical lens to analyze the empirical data given its robust conceptual framework for describing participatory sense-making. We present here five enactive characteristics of pretend play that appear to be necessary and sufficient for the emergence and maintenance of successful pretend play -- mental preparation, meaning building, narrative enaction, narrative deepening, and flow maintenance. This enactive formalization is used to propose a computational model of pretend play that can be used to design an agent capable of playing in real time with human users.
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假装游戏的行为特征
本文介绍了一项实证研究的结果,32成人二人组(即两个人的群体)从事假装游戏。我们的分析表明,参与性意义的形成在假装游戏会议的成功中起着关键作用。我们使用制定的认知科学理论作为理论透镜来分析经验数据,因为它具有描述参与性意义构建的强大概念框架。我们在此提出了假装游戏的5个行为特征,这5个特征对于成功的假装游戏的出现和维持是必要和充分的——心理准备、意义构建、叙事行为、叙事深化和流维持。这种动态形式化被用来提出一个模拟游戏的计算模型,该模型可用于设计一个能够与人类用户实时游戏的代理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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