A framework for the development of an assessment tool for children with disabilities

Philip Makedon, Lynette K. Watts, D. Zikos
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Abstract

We describe a framework for the development of a gaming environment for the assessment of children with a spectrum of disabilities (GE-CDA tool). A typical case example is that of Cerebral Palsy (CP). We follow an evidence-based approach to identify the required domains which need to be addressed in the GE-CDA tool. Three different axes are considered, namely the domain of disability (cognitive, physical, psychological and behavioral), the function to be assessed for those domains (i.e. hand-eye coordination, working memory capacity) and the assessment method for each one of the functions. We plan to use Minecraft to develop the assessment tool, since it supports activity based mini-games (fishing, archery, maze, puzzles, etc.) and also allows for modifications, serving as an ideal platform for our GE-CDA tool.
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制定残疾儿童评估工具的框架
我们描述了一个开发游戏环境的框架,用于评估有残疾的儿童(GE-CDA工具)。一个典型的例子是脑瘫(CP)。我们遵循循证方法来确定需要在GE-CDA工具中解决的所需领域。考虑了三个不同的轴,即残疾领域(认知,身体,心理和行为),这些领域要评估的功能(即手眼协调,工作记忆容量)和每个功能的评估方法。我们计划使用Minecraft来开发评估工具,因为它支持基于活动的小游戏(钓鱼,射箭,迷宫,谜题等),也允许修改,作为我们GE-CDA工具的理想平台。
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