Game-Theory Based User Centric Network Selection with Media Independent Handover Services and Flow Management

M. A. Khan, U. Toseef, Stefan Marx, C. Görg
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引用次数: 36

Abstract

Future envisions universal and uninterrupted access to information owing to the widespread use of heterogeneous wireless technologies. The integration of heterogeneous wireless technologies and existence of multi-mode terminals enable users get associated to the best available networks according to user preferences over different application specific requirements, prices and network technologies. In this paper we present the user-centric network selection decision mechanism, where negotiation between users and network operators is carried out using game-theoretic approach. We model the utility functions of users and network operators in terms of offered prices and service quality. The proposed approach builds on IEEE 802.21standard. Session Initiation Protocol(SIP) and Mobile Internet Protocol (MIPv6) based flow management solutions are given, the later approach is implemented using OPNET modeller simulator. The performance of our approachis compared with Long-term contractual approach in termsof users throughput, users’ cost, operators’ revenue and call blocking probability.
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基于博弈论的用户中心网络选择与媒体独立切换服务和流量管理
由于异构无线技术的广泛使用,未来人们将普遍和不间断地获取信息。异构无线技术的集成和多模终端的存在使用户能够根据不同的应用特定需求、价格和网络技术,根据用户的偏好与最佳可用网络相关联。本文提出了以用户为中心的网络选择决策机制,其中用户和网络运营商之间采用博弈论的方法进行协商。我们根据提供的价格和服务质量建立了用户和网络运营商的效用函数模型。提出的方法建立在IEEE 802.21标准之上。给出了基于会话发起协议(SIP)和移动互联网协议(MIPv6)的流量管理方案,并利用OPNET建模模拟器实现了基于会话发起协议(SIP)的流量管理方案。在用户吞吐量、用户成本、运营商收入和呼叫阻塞概率方面,我们的方法与长期合同方法的性能进行了比较。
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