Educative Reality - Augmented Reality Application for Education

Naval Kshirsagar, Garvitraj Pandey, Aditya Prakash, Ishika Singh Chauhan, S Kumar
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Abstract

The study of augmented reality, also known as AR, is currently a high priority for multiple prestigious international universities and research institutions. This research paper explores the usage of augmented reality in the world of education. It has often been found that when presented visually, information is better understood by students in the classroom. AR is such a technology that can be used to provide interactive learning visual experience giving learners a sense of deeper immersion and significantly raising the learner’s appeal and interest. Augmented reality (AR) gaming can be utilized as an instructional tool, in addition to visual learning through animations and 3D models as it has been found a useful technique for improving understanding of new information. The purpose of this research is also to illustrate an educational application that uses AR and gaming to enhance conceptual understanding and adopts a different pedagogy from traditional methods. Blender and Unity3D were used to create the application that is discussed in the paper.
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教育现实-增强现实在教育中的应用
增强现实的研究,也被称为AR,目前是多所著名国际大学和研究机构的优先事项。这篇研究论文探讨了增强现实在教育领域的应用。人们经常发现,当以视觉方式呈现时,学生在课堂上能更好地理解信息。AR就是这样一种技术,它可以提供交互式的学习视觉体验,让学习者有更深的沉浸感,大大提高学习者的吸引力和兴趣。除了通过动画和3D模型进行视觉学习外,增强现实(AR)游戏还可以作为一种教学工具,因为它已经被发现是一种提高对新信息理解的有用技术。本研究的目的也是为了说明一种教育应用,它使用AR和游戏来增强概念理解,并采用与传统方法不同的教学方法。使用Blender和Unity3D来创建本文所讨论的应用程序。
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