A Migration Path Toward Green Edge Gaming

Francesco Spinelli, V. Mancuso
{"title":"A Migration Path Toward Green Edge Gaming","authors":"Francesco Spinelli, V. Mancuso","doi":"10.1109/WoWMoM54355.2022.00033","DOIUrl":null,"url":null,"abstract":"5G and beyond 5G networks will allow novel use cases by placing constrained computing nodes at the edge, following the Multi-access Edge Computing (MEC) paradigm. Edge nodes could be partially powered by intermittent renewable energies, leading to the possibility of having time-varying computing capacities. In this scenario, we tackle the problem of how to support gaming at the edge of the cellular network. Moving cloud-based games to the edge could be a premium service for end-users, thanks to reduced latency and higher bandwidth. The goal of our paper is to design a scheme that maximizes the utility of a service/infrastructure provider in a MEC scenario, with time-varying MEC nodes capacities powered by intermittent renewable energies. We formulate a multi-dimensional integer linear programming problem, proving that it is NP Hard in the strong sense. We prove that our problem is sub-modular and propose an efficient heuristic, GREENING, which considers the allocation of gaming sessionse and their migration. Through simulations, we show that our heuristic achieves performance close to what achievable by a solver, except with extremely lower complexity, and performs near-optimally, 20% better than state-of-the-art algorithms in terms of system utility. We also show that our scheme is compliant with currently adopted standards by ETSI and meant to support novel networking principles like network slicing.","PeriodicalId":275324,"journal":{"name":"2022 IEEE 23rd International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM)","volume":"46 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE 23rd International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WoWMoM54355.2022.00033","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

5G and beyond 5G networks will allow novel use cases by placing constrained computing nodes at the edge, following the Multi-access Edge Computing (MEC) paradigm. Edge nodes could be partially powered by intermittent renewable energies, leading to the possibility of having time-varying computing capacities. In this scenario, we tackle the problem of how to support gaming at the edge of the cellular network. Moving cloud-based games to the edge could be a premium service for end-users, thanks to reduced latency and higher bandwidth. The goal of our paper is to design a scheme that maximizes the utility of a service/infrastructure provider in a MEC scenario, with time-varying MEC nodes capacities powered by intermittent renewable energies. We formulate a multi-dimensional integer linear programming problem, proving that it is NP Hard in the strong sense. We prove that our problem is sub-modular and propose an efficient heuristic, GREENING, which considers the allocation of gaming sessionse and their migration. Through simulations, we show that our heuristic achieves performance close to what achievable by a solver, except with extremely lower complexity, and performs near-optimally, 20% better than state-of-the-art algorithms in terms of system utility. We also show that our scheme is compliant with currently adopted standards by ETSI and meant to support novel networking principles like network slicing.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
向绿色边缘游戏的迁移路径
5G及以上5G网络将通过在边缘放置受约束的计算节点,遵循多接入边缘计算(MEC)范式,实现新的用例。边缘节点可以部分由间歇性可再生能源供电,从而有可能具有时变计算能力。在这种情况下,我们解决了如何在蜂窝网络的边缘支持游戏的问题。将基于云的游戏移至边缘对于终端用户来说是一项优质服务,这要归功于更低的延迟和更高的带宽。本文的目标是设计一种方案,使MEC场景中服务/基础设施提供商的效用最大化,MEC节点容量随时间变化,由间歇性可再生能源供电。我们构造了一个多维整数线性规划问题,证明了它是强意义上的NP困难。我们证明了我们的问题是子模块的,并提出了一种有效的启发式算法——GREENING,它考虑了博弈时间的分配和迁移。通过模拟,我们表明,我们的启发式实现的性能接近求解器可以实现的性能,除了具有极低的复杂性,并且在系统效用方面比最先进的算法好20%。我们还表明,我们的方案符合ETSI目前采用的标准,并意味着支持新的网络原理,如网络切片。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
An Efficient Analog Eigen-Beamforming Procedure for Wideband mmWave MIMO-OFDM Systems Relay selection in Bluetooth Mesh networks by embedding genetic algorithms in a Digital Communication Twin Modeling Service Mixes in Access Links: Product Form and Oscillations Reviewers: Main Conference N2Women Event
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1