Multiple narrow-baseline system for immersive teleconferencing

E. Cooke, P. Kauff, O. Schreer
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引用次数: 2

Abstract

An important aim of immersive teleconferencing systems is to create realistic 3D virtual views of remote conferees. Hence, systems should be able to deal with hand gestures as well as occluded areas in reference images required in derived views. The quality of such derived views is dependent not only on the analysis and synthesis process but also the multiview camera set-up. Often the popular convergent wide-baseline stereo approach aspires to achieve too much through a single camera pair: maximum information and reliable disparity maps. We identify how this dichotomy leads to problems in the analysis and synthesis process, often leading to a restrictive system specific solution. We then define a new approach, a multiple narrow-baseline set-up, designed to overcome the limitations of the wide-baseline set-up, being modular, both in terms of system requirements as well as algorithmically, and scalable, with respect to the number of conferees.
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沉浸式远程会议的多窄基线系统
沉浸式远程会议系统的一个重要目标是创建远程会议逼真的3D虚拟视图。因此,系统应该能够处理手势以及在派生视图中所需的参考图像中的遮挡区域。这种衍生视图的质量不仅取决于分析和合成过程,还取决于多视图摄像机的设置。通常,流行的收敛宽基线立体方法渴望通过单个相机对实现太多:最大的信息和可靠的视差图。我们确定这种二分法如何导致分析和综合过程中的问题,通常导致限制性系统特定的解决方案。然后,我们定义了一种新的方法,即多个窄基线设置,旨在克服宽基线设置的局限性,在系统需求和算法方面都是模块化的,并且可扩展,涉及到与会者的数量。
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