An Ontology Based Framework for the Preservation of Interactive Multimedia Performances

K. Ng, Eleni Mikroyannidi, B. Ong, D. Giaretta
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引用次数: 4

Abstract

Interactive multimedia and human-computer interaction technologies are effecting and contributing towards a wide range of developments in many different subject areas including contemporary performing arts. These technologies have facilitated the developments and advancements of augmented and virtual instruments for interactive music performance, interactive installation, many aspects of technology-enhanced learning (TEL) and others. These systems typically involve several different digital objects including software as well as data that are necessary for the performance and/or data captured/generated during the performance that may be invaluable to understand the performance. Consequently, the preservation of interactive multimedia systems and performances is an important step to ensure possible future re-performances as well as preserving the artistic style and heritage of the art form. This paper presents the CASPAR framework (developed within the CASPAR EC IST project) for the preservation of Interactive Multimedia Performances (IMP) and introduces an IMP archival system that has been developed based on the CASPAR framework and components. This paper also discusses the main functionalities and validation of the IMP archival system developed.
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基于本体的交互式多媒体性能保存框架
交互式多媒体和人机交互技术正在影响和促进许多不同学科领域的广泛发展,包括当代表演艺术。这些技术促进了增强和虚拟乐器的发展和进步,用于交互式音乐表演、交互式装置、技术增强学习(TEL)等许多方面。这些系统通常涉及几个不同的数字对象,包括软件以及性能所需的数据和/或在性能期间捕获/生成的数据,这些数据对于理解性能可能是无价的。因此,保存互动多媒体系统和表演是重要的一步,以确保可能的未来再表演,以及保存艺术形式的艺术风格和遗产。本文介绍了用于保存交互式多媒体表演(IMP)的CASPAR框架(在CASPAR EC IST项目中开发),并介绍了基于CASPAR框架和组件开发的IMP存档系统。本文还讨论了所开发的IMP档案系统的主要功能和验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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