Bloodhub: A context aware system to increase voluntary blood donors' participation

M. A. Setiawan, Heru Hangtry Putra
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引用次数: 4

Abstract

WHO in its report in 2010 stated that voluntary blood donor is a crucial component and a core service within health care systems. The existence of voluntary blood donor has saved millions of lives. Few studies showed that that non-remunerated donors have very importance rules to fulfil the blood demands. Unfortunately, according to the same report, WHO concluded that there are many patients who could not meet the clinical demands due to blood stocks limitation which has serious consequences to the health of the patient. Few studies on blood donor motivation have shown that there are factors affecting donors to donate their blood. Some of the reasons on why people do not donate their blood are: their distances are too far from where the blood is needed, and other factor is that they have never been asked to donate their blood. The other problem that affecting the supply of blood donors are to retain or to maintain the loyalty of a donor so that he/she can become regular donor. This paper discusses on how smartphone can help to increase the number of blood donors and improve its retention especially among youth. In this paper, we use a context aware system approach i.e. a system that aware of their environment that is implemented in the smartphone, to allow users of smartphone to receive only relevant information e.g. nearby location where the demand of the blood is there. We also utilizes gamification technique to improve the user loyalty.
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Bloodhub:提高自愿献血者参与的环境感知系统
世卫组织在其2010年报告中指出,自愿献血是卫生保健系统的一个关键组成部分和一项核心服务。自愿献血者的存在挽救了数百万人的生命。很少有研究表明,无偿献血者有非常重要的规则来满足血液需求。不幸的是,根据同一份报告,世卫组织的结论是,由于血液储备有限,许多患者无法满足临床需求,这对患者的健康造成了严重后果。很少有关于献血者动机的研究表明,有影响献血者献血的因素。人们不献血的一些原因是:他们距离需要血液的地方太远,另一个因素是他们从未被要求献血。影响献血者供应的另一个问题是如何留住或维持献血者的忠诚,使他/她成为定期献血者。本文讨论了智能手机如何帮助增加献血者的数量,并提高其保留率,特别是在年轻人中。在本文中,我们使用上下文感知系统方法,即智能手机中实现的感知环境的系统,允许智能手机用户仅接收相关信息,例如附近需要血液的位置。我们还利用游戏化技术来提高用户忠诚度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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