Situational Modeling Technology in Virtual Environment Systems

Михаил Михайлюк, Дмитрий Алексеевич Кононов, Дмитрий Михайлович Логинов
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Abstract

The technology of modelling various situations in virtual environment systems, which are computer three-dimensional models of a real or artificial environment, is discussed. The user can view these scenes directly on the computer screen, wall screen, in a stereo glasses, virtual reality glasses, etc. He can also move inside a virtual scene and interact with its objects. In turn, the environment can also change. This allows modelling of various situations (situation modelling) in the virtual environment system. With such modelling, some static or dynamic situation is set in the virtual environment system in which the operator must perform the tasks assigned to him. A mechanism for setting situations by changing a virtual three-dimensional scene using configuration files and virtual control panels is proposed. A special language has been developed for writing configuration files, and a special editor has been developed for creating virtual control panels. The approbation of the proposed methods is presented on the examples of two virtual scenes: a training ground for mobile robots and a jet backpack for the rescue of an astronaut in outer space.
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虚拟环境系统中的情境建模技术
讨论了虚拟环境系统中各种情况的建模技术,即真实或人工环境的计算机三维模型。用户可以直接在电脑屏幕、墙壁屏幕、立体眼镜、虚拟现实眼镜等上观看这些场景。他还可以在虚拟场景中移动,并与其中的物体互动。反过来,环境也会发生变化。这允许在虚拟环境系统中对各种情况进行建模(情况建模)。通过这种建模,在虚拟环境系统中设置一些静态或动态的情况,操作员必须在其中执行分配给他的任务。提出了一种利用配置文件和虚拟控制面板改变虚拟三维场景的场景设置机制。开发了用于编写配置文件的特殊语言,开发了用于创建虚拟控制面板的特殊编辑器。以移动机器人训练场和外太空救援宇航员的喷气背包两个虚拟场景为例,对所提方法进行了验证。
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