Pengembangan Media Pembelajaran Akuntansi Berbasis Android “LAKEUN” Pada Materi Laporan Keuangan Perusahaan Dagang Kelas XI Akuntansi SMKN 6 Surabaya

Ach. Qomaruz Zaman, Agung Listiadi
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Abstract

The development of science and technology has an impact on teaching and learning activities. Educators are required to make teaching and learning activities more varied so that students can play an active role during teaching and learning activities. Learning media can be an alternative for educators to create student participation during teaching and learning activities. Based on observations made by researchers, it was found that the media that had been used by accounting teachers at SMKN 6 Surabaya, especially in the accounting department, still depended on power points and lacked use of developed technology. This study has a goal to create an android-based accounting learning media for students of class XI Accounting at SMKN 6 Surabaya and see how feasible Android-based accounting learning media is as a creative medium in the accounting practicum learning process for service, trade, and manufacturing companies. In developing learning media using the 4D model by Thiagarajan which consists of the definition stage (Define), the design stage (Design), the development stage (Develop), and the dissemination stage (Disseminate). Data collection techniques were in the form of validation questionnaires and student response questionnaires related to the developed media. The results of the evaluation carried out by material experts and media experts, Lakeun's learning media can be said to be feasible, as well as student responses regarding the learning media made also obtain very understood criteria.
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科学技术的发展对教学活动产生了影响。要求教育工作者使教与学活动更加多样化,使学生在教与学活动中发挥积极的作用。学习媒体可以成为教育工作者在教学活动中创造学生参与的另一种选择。通过研究人员的观察发现,SMKN 6泗水会计教师使用的媒体,特别是会计部门,仍然依赖于ppt,缺乏对发达技术的使用。在使用Thiagarajan的4D模型开发学习媒体时,该模型包括定义阶段(Define)、设计阶段(design)、开发阶段(Develop)和传播阶段(dissemination)。数据收集技术采用与发达媒体相关的验证性问卷和学生回答问卷的形式。材料专家和媒体专家的评价结果表明,乐坤的学习媒体可以说是可行的,而学生对学习媒体所做的反应也获得了非常理解的标准。
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