How We Hear and Experience Classical, Computer, and Virtual Music

R. Ehle
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Abstract

This chapter examines occurrences and events associated with the experience of composing, playing, or listening to music. Discussion of popular music and computer music begins the chapter, including issues pertaining the tuning systems, digital interfaces, and software for music. It then recounts an experiment on the nature of pitch and psychoacoustics of resultant tones.
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我们如何聆听和体验古典音乐、电脑音乐和虚拟音乐
这一章研究了与作曲、演奏或听音乐的经历相关的事件。本章开始讨论流行音乐和计算机音乐,包括有关调音系统、数字接口和音乐软件的问题。然后,它叙述了一个实验的性质的音高和心理声学的结果音调。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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