{"title":"What Properties Should A Computer-Aided UX Design Tool for Physical Computing Have?","authors":"J. Mikkonen","doi":"10.1145/3547522.3547675","DOIUrl":null,"url":null,"abstract":"Physical computing and interaction design are a combination that is active and prevalent in present-day design research and within Research through Design. However, there is a lack of tools for designing UX in physical computing. There is a need to better understand how the user experience ties together with the code used in a prototype. This paper aims to identify what properties a computer-aided tool for UX design in physical computing should have. We present the survey results based on a prototyping task, where students developed experiential blood-taking robots. Finally, we analysed the answers together with the literature to identify what central characteristics such a digital tool should have.","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3547522.3547675","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Physical computing and interaction design are a combination that is active and prevalent in present-day design research and within Research through Design. However, there is a lack of tools for designing UX in physical computing. There is a need to better understand how the user experience ties together with the code used in a prototype. This paper aims to identify what properties a computer-aided tool for UX design in physical computing should have. We present the survey results based on a prototyping task, where students developed experiential blood-taking robots. Finally, we analysed the answers together with the literature to identify what central characteristics such a digital tool should have.