High-Speed Human Arm Projection Mapping with Skin Deformation

Hao-Lun Peng, Yoshihiro Watanabe
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引用次数: 3

Abstract

Augmenting the human arm surface via projection mapping can have a great impact on our daily lives with regards to entertainment, human-computer interaction, and education. However, conventional methods ignore skin deformation and have a high latency from motion to projection, which degrades the user experience. In this paper, we propose a projection mapping system that can solve such problems. First, we newly combine a state-of-the-art parametric deformable surface model with an efficient regression-based accuracy compensation method of skin deformation. The compensation method modifies the texture coordinate to achieve high-speed and highly accurate image generation for projection using joint-tracking results. Second, we develop a high-speed system that reduces latency from motion to projection within 10 ms. Compared to the conventional methods, this system provides more realistic experiences.
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具有皮肤变形的高速人体手臂投影映射
通过投影映射增强人体手臂表面可以对我们的日常生活产生重大影响,涉及娱乐,人机交互和教育。然而,传统的方法忽略了皮肤变形,并且从运动到投影的延迟很高,这降低了用户体验。在本文中,我们提出了一个可以解决这些问题的投影映射系统。首先,我们将最先进的参数化变形表面模型与一种有效的基于回归的蒙皮变形精度补偿方法相结合。补偿方法通过修改纹理坐标,利用关节跟踪结果实现高速、高精度的投影图像生成。其次,我们开发了一个高速系统,可以在10毫秒内减少从运动到投影的延迟。与传统方法相比,该系统提供了更真实的体验。
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