Jaime Minaya, Piero Marini, G. Alfaro, J. Tanta, Fernando Socualaya, Ricardo Temoche, J. Díaz
{"title":"Work in progress: Peruvian curricular meshes","authors":"Jaime Minaya, Piero Marini, G. Alfaro, J. Tanta, Fernando Socualaya, Ricardo Temoche, J. Díaz","doi":"10.1109/EDUNINE.2019.8875768","DOIUrl":null,"url":null,"abstract":"The solution consists in creating a new curriculum for the topics of computing in schools that will focus on a didactic teaching so that students can develop computer thinking. It consists of 3 stages and each stage will focus on students of certain ages. The first stage corresponds to the grades from 1st grade to 2nd grade of primary school. The bases of computational thinking will be developed through dynamics and games, in this way children will not get bored and learn by playing. The second stage is aimed at students from 3rd grade to 6th grade. It consists in introducing the basic concepts of the computation and the use of Scratch once the computational thinking was developed when they were smaller. Finally, in the third stage the programming languages will be taught. This stage is developed throughout high school and will start with the Python language to finish with C ++.","PeriodicalId":211092,"journal":{"name":"2019 IEEE World Conference on Engineering Education (EDUNINE)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2019-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE World Conference on Engineering Education (EDUNINE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/EDUNINE.2019.8875768","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The solution consists in creating a new curriculum for the topics of computing in schools that will focus on a didactic teaching so that students can develop computer thinking. It consists of 3 stages and each stage will focus on students of certain ages. The first stage corresponds to the grades from 1st grade to 2nd grade of primary school. The bases of computational thinking will be developed through dynamics and games, in this way children will not get bored and learn by playing. The second stage is aimed at students from 3rd grade to 6th grade. It consists in introducing the basic concepts of the computation and the use of Scratch once the computational thinking was developed when they were smaller. Finally, in the third stage the programming languages will be taught. This stage is developed throughout high school and will start with the Python language to finish with C ++.