Bernhard Dieber, Thomas Grassauer, Jakob Mayring, B. Rinner
{"title":"The Geobashing Architecture for Location-Based Mobile Massive Multiplayer Online Games","authors":"Bernhard Dieber, Thomas Grassauer, Jakob Mayring, B. Rinner","doi":"10.1109/NGMAST.2010.15","DOIUrl":null,"url":null,"abstract":"The current trend towards more mobility will increasingly affect the gaming market over the next years. Location-based mobile massive multiplayer online games (MMMOG) will be a new paradigm in the gaming industry. Since building a game for a massive amount of mobile players is a challenging task, we have created a reusable architecture for location-aware mobile massive multiplayer online games. In this paper we describe our approach and present the Geobashing game, a location-based MMMOG implemented using our architecture. We evaluated our architecture to show its applicability.","PeriodicalId":184193,"journal":{"name":"2010 Fourth International Conference on Next Generation Mobile Applications, Services and Technologies","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 Fourth International Conference on Next Generation Mobile Applications, Services and Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NGMAST.2010.15","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The current trend towards more mobility will increasingly affect the gaming market over the next years. Location-based mobile massive multiplayer online games (MMMOG) will be a new paradigm in the gaming industry. Since building a game for a massive amount of mobile players is a challenging task, we have created a reusable architecture for location-aware mobile massive multiplayer online games. In this paper we describe our approach and present the Geobashing game, a location-based MMMOG implemented using our architecture. We evaluated our architecture to show its applicability.