A Systematic Literature Review of Virtual, Augmented, and Mixed Reality Game Applications in Healthcare

Yu Fu, Yan Hu, V. Sundstedt
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引用次数: 16

Abstract

Virtual reality, augmented reality, and mixed reality (VR/AR/MR) as information and communication technologies have been recognised and implemented in healthcare in recent years. One of the popular application ways is games, due to the potential benefits of providing an engaging and immersive experience in a virtual environment. This study presents a systematic literature review that evaluates the state-of-the-art on VR/AR/MR game applications in healthcare by collecting and analysing related journal and conference papers published from 2014 through to the first half of 2020. After retrieving more than 3,000 papers from six databases, 88 articles, from both computer science and medicine, were selected and analysed in the review. The articles are classified and summarised based on their (1) publication information, (2) design, implementation, and evaluation, and (3) application. The presented review is beneficial for both researchers and developers interested in exploring current research and future trends in VR/AR/MR in healthcare.
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虚拟、增强和混合现实游戏在医疗保健中的应用的系统文献综述
近年来,虚拟现实、增强现实和混合现实(VR/AR/MR)作为信息和通信技术在医疗保健领域得到了认可和应用。游戏是最受欢迎的应用方式之一,因为它可以在虚拟环境中提供引人入胜的沉浸式体验。本研究通过收集和分析2014年至2020年上半年发表的相关期刊和会议论文,对VR/AR/MR游戏在医疗保健领域的最新应用进行了系统的文献综述。在从6个数据库中检索了3000多篇论文后,从计算机科学和医学领域选择了88篇论文,并在综述中进行了分析。文章根据其(1)发表信息,(2)设计、实现和评估,(3)应用进行分类和总结。本文的综述对于有兴趣探索医疗保健领域VR/AR/MR的当前研究和未来趋势的研究人员和开发人员都是有益的。
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