21 Legitimizing and institutionalizing eSports in the NBA 2K League

M. Stauff, Travis Vogan
{"title":"21 Legitimizing and institutionalizing eSports in the NBA 2K League","authors":"M. Stauff, Travis Vogan","doi":"10.1515/9783110660883-021","DOIUrl":null,"url":null,"abstract":"Launched in 2018, the NBA 2K League is a National Basketball Association eSports subsidiary centered on the popular NBA 2K video game series. The 2K League enables the NBA, an organization that has more aggressively embraced trends in emerging media than its North American peers, to infiltrate new markets and platforms through investing in eSports. Meanwhile, the 2K League helps to legitimize eSports by attaching the niche activity to an established sports brand. This chapter uses the 2K League to explore how eSports’ development and institutionalization are changing sports organizations’ relationship to media while preserving – and even strengthening – sports’ significance and role in commercial media culture.","PeriodicalId":176218,"journal":{"name":"Communication and Sport","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Communication and Sport","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1515/9783110660883-021","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Launched in 2018, the NBA 2K League is a National Basketball Association eSports subsidiary centered on the popular NBA 2K video game series. The 2K League enables the NBA, an organization that has more aggressively embraced trends in emerging media than its North American peers, to infiltrate new markets and platforms through investing in eSports. Meanwhile, the 2K League helps to legitimize eSports by attaching the niche activity to an established sports brand. This chapter uses the 2K League to explore how eSports’ development and institutionalization are changing sports organizations’ relationship to media while preserving – and even strengthening – sports’ significance and role in commercial media culture.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
NBA 2K联赛中电子竞技的合法化和制度化
NBA 2K联赛于2018年推出,是美国国家篮球协会的电子竞技子公司,以流行的NBA 2K视频游戏系列为中心。NBA比北美同行更积极地接受新兴媒体的趋势,2K联赛使NBA能够通过投资电子竞技进入新的市场和平台。与此同时,2K联赛通过将小众活动与成熟的体育品牌联系起来,帮助电子竞技合法化。本章通过2K联赛来探讨电子竞技的发展和制度化如何改变体育组织与媒体的关系,同时保持甚至加强体育在商业媒体文化中的重要性和作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Targeted Social Media Harassment: A Comparative Analysis of Toxicity Directed at Men and Women Sports Reporters Is the Whole Greater Than the Sum of its Parts? Aggregation of Sports Events as a Driver of Coverage of (the) European Championships on German TV News Shows The Effect of Livestreaming Esports Media on Viewer Satisfaction, Flow Experience, and Media Loyalty Analyzing Discourses and the Communication of Sport: A Scoping Review and Suggestions for Future Endeavors Introduction to the Special Issue: Mediating the East Asian Era of the Olympic Games (2018–2022)
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1