GAME: Governance for Agile Management of Enterprises: A Management Model for Agile Governance

A. Luna, Philippe B Kruchten, H. Moura
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引用次数: 23

Abstract

Agility at the business and organizational levels presents a challenge for many enterprises. Business agility demands the ability to sense and respond to changes in competitive environments, whereas organizational agility demands the dexterity to sense broader market opportunities and respond with changes that are organization-wide. These challenges require an information and communication technologies (ICT or IT) environment flexible and customizable simultaneously with the coordination across multiple organization units, also demands effective and responsive governance in order to deliver faster, better, and cheaper value to the business. Driven by these challenges, the goals of the candidate's PhD thesis is to conceive, define, and evaluate a management model for agile governance on global development environments. Preliminary insights suggest the model's format should be a corporative game, applying constructs of gamification, fun theory and game theory, generating a practical approach to facilitate the implementation of a collaborative and adaptive culture, in order to establish relational integration mechanisms as well as a better understanding of how these arrangements can help the organizations to attain greater enterprise agility and support its overall strategy.
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游戏:企业敏捷管理的治理:敏捷治理的管理模型
业务和组织级别的敏捷性对许多企业提出了挑战。业务敏捷性要求在竞争环境中感知和响应变化的能力,而组织敏捷性要求感知更广泛的市场机会并响应组织范围内的变化的灵活性。这些挑战需要灵活且可定制的信息和通信技术(ICT或IT)环境,同时需要跨多个组织单位的协调,还需要有效和响应性的治理,以便为业务提供更快、更好和更便宜的价值。在这些挑战的驱动下,候选人博士论文的目标是构思、定义和评估全球开发环境中敏捷治理的管理模型。初步的见解表明,该模型的格式应该是一个企业游戏,应用游戏化、乐趣理论和博弈论的结构,生成一个实用的方法来促进协作和适应性文化的实施,以建立关系集成机制,以及更好地理解这些安排如何帮助组织获得更大的企业敏捷性和支持其整体战略。
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