W. Guo, Yaofeng Xue, Huali Sun, Weiyun Chen, Shengna Long
{"title":"Utilizing Augmented Reality to Support Students' Learning in Popular Science Courses","authors":"W. Guo, Yaofeng Xue, Huali Sun, Weiyun Chen, Shengna Long","doi":"10.1109/EITT.2017.81","DOIUrl":null,"url":null,"abstract":"Augmented reality is an emerging technology for the connection between the real world and the virtual world. The applications of the augmented reality technology in education field have profoundly changed the traditional education pattern. It is pointed out that utilizing augmented reality in class can increase the effectiveness and attractiveness of teaching and learning activities. In this paper, a case study of learning about dinosaurs in popular science courses of middle school based on the augmented reality technology is taken as an example. The samples of students' feedback show that this instructional design was conducive to resulting in a high-quality learning experience, active classroom atmosphere, and good learning performance.","PeriodicalId":412662,"journal":{"name":"2017 International Conference of Educational Innovation through Technology (EITT)","volume":"426 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 International Conference of Educational Innovation through Technology (EITT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/EITT.2017.81","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
Augmented reality is an emerging technology for the connection between the real world and the virtual world. The applications of the augmented reality technology in education field have profoundly changed the traditional education pattern. It is pointed out that utilizing augmented reality in class can increase the effectiveness and attractiveness of teaching and learning activities. In this paper, a case study of learning about dinosaurs in popular science courses of middle school based on the augmented reality technology is taken as an example. The samples of students' feedback show that this instructional design was conducive to resulting in a high-quality learning experience, active classroom atmosphere, and good learning performance.