A problem-based learning approach to GPU computing

R. Geist, J. Levine, J. Westall
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引用次数: 6

Abstract

Compared to CPUs, modern GPUs exhibit a high ratio of computing performance per watt, and so current supercomputer designs often include multiple racks of GPUs in order to achieve high teraflop counts at minimal energy cost. GPU programming is thus becoming increasingly important, and yet it remains a challenging task. This paper describes a course in GPU programming for senior undergraduates and first-year graduates that has been taught at Clemson University annually since 2010. The course uses problem-based learning, with focus on a large, real-world problem, in particular, a system for parallel solution of partial differential equations. Although the system for solving PDEs is useful in its own right, the problem is used as a vehicle in which to explore design issues that face those attempting to achieve new levels of performance on architectures.
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基于问题的GPU计算学习方法
与cpu相比,现代gpu每瓦特的计算性能比更高,因此当前的超级计算机设计通常包括多个gpu机架,以便以最小的能源成本实现高万亿次浮点运算次数。GPU编程因此变得越来越重要,但它仍然是一个具有挑战性的任务。本文介绍了克莱姆森大学(Clemson University)自2010年以来每年开设的一门面向大四本科生和一年级研究生的GPU编程课程。本课程采用基于问题的学习方法,重点关注一个大的、现实世界的问题,特别是一个偏微分方程的并行解系统。尽管用于解决pde的系统本身是有用的,但这个问题被用作探索那些试图在体系结构上实现新性能级别的设计问题的工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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