M. Roccetti, P. Salomoni, M. Loiseau, Monica Masperi, V. Zampa, A. Ceccherelli, C. Cervini, A. Valva
{"title":"On the design of a word game to enhance Italian language learning","authors":"M. Roccetti, P. Salomoni, M. Loiseau, Monica Masperi, V. Zampa, A. Ceccherelli, C. Cervini, A. Valva","doi":"10.1109/ICCNC.2016.7440546","DOIUrl":null,"url":null,"abstract":"The use of game-based apps in e-learning has become a relevant trend with the diffusion of smart mobile devices. This is particularly true in language learning, where new captivating word games become a mean to enlarge vocabulary and improve the lexical accuracy of the user. This work presents MagicWord, a game based on widely known game mechanisms, but specifically designed and developed in order to support beginners learning Italian through an A1 level e-learning course. The paper presents the design and implementation of a demo version of MagicWord, through the main challenges encountered during its creation.","PeriodicalId":308458,"journal":{"name":"2016 International Conference on Computing, Networking and Communications (ICNC)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-03-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 International Conference on Computing, Networking and Communications (ICNC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCNC.2016.7440546","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13
Abstract
The use of game-based apps in e-learning has become a relevant trend with the diffusion of smart mobile devices. This is particularly true in language learning, where new captivating word games become a mean to enlarge vocabulary and improve the lexical accuracy of the user. This work presents MagicWord, a game based on widely known game mechanisms, but specifically designed and developed in order to support beginners learning Italian through an A1 level e-learning course. The paper presents the design and implementation of a demo version of MagicWord, through the main challenges encountered during its creation.