Real-Time FPGA Implementation of Linear Blending Vision Reconstruction Algorithm Using a Spherical Light Field Camera

Hossein Afshari, Abdulkadir Akin, Vladan Popovic, A. Schmid, Y. Leblebici
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引用次数: 15

Abstract

A custom spherical light-field camera used as a polydioptricsystem where imagers are distributed over a spherical geometry, each having its own vision of the surrounding and distinct focal plane. The spherical light-field camera is also an omnidirectional camera which records light information fro many direction around its center. A novel linear blending technique is presented for vision reconstruction of a virtual observer located inside the spherical geometry of this camera. This blending technique improves the output quality of the reconstructed vision with respect to the ordinary stitching technique. A novel pixel gridding scheme is presented for rectangular displaying of the reconstructed vision induced from the spherical light field camera. This gridding technique preserve the correct size of objects when mapped on the spherical geometry of the Panoptic system. A hardware architecture based on FPGAs with the real-time implementation of the linear blending algorithm and the new pixel gridding scheme of the spherical light-field camera are presented along with imaging results.
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球面光场相机线性混合视觉重建算法的实时FPGA实现
一种定制的球形光场照相机,用作多视场系统,成像仪分布在一个球形几何结构上,每个成像仪对周围环境和不同的焦平面都有自己的视野球形光场相机也是一种以其中心为多方向记录光信息的全向相机。提出了一种新的线性混合技术,用于摄像机球面内虚拟观察者的视觉重建。这种混合技术相对于普通拼接技术提高了重建视觉的输出质量。针对球面光场相机重建视觉的矩形显示问题,提出了一种新的像素网格化方案。当映射到Panoptic系统的球面几何结构时,这种网格技术保留了物体的正确大小。给出了一种基于fpga的实时实现线性混合算法的硬件结构和球面光场相机的像素网格化方案,并给出了成像结果。
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