Space-time Editing of 3D Video Sequences

M. Tejera, A. Hilton
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引用次数: 12

Abstract

A shape constrained Laplacian mesh deformation approach is introduced for interactive editing of mesh sequences. This allows low-level constraints, such as foot or hand contact, to be imposed while preserving the natural dynamics of the captured surface. The approach also allows artistic manipulation of motion style to achieve effects such as squash-and-stretch. Interactive editing of key-frames is followed by automatic temporal propagation over a window of frames. User edits are seamlessly integrated into the captured mesh sequence. Three spatio-temporal interpolation methods are evaluated. Results on a variety of real and synthetic sequences demonstrate that the approach enables flexible manipulation of captured 3D video sequences.
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三维视频序列的时空编辑
提出了一种基于形状约束的拉普拉斯网格变形方法,用于网格序列的交互式编辑。这允许低层次的约束,比如脚或手的接触,在保持捕获表面的自然动态的同时被施加。该方法还允许艺术操作的运动风格,以实现效果,如挤压和拉伸。关键帧的交互式编辑之后是在一个帧窗口上的自动时间传播。用户编辑无缝集成到捕获的网格序列。对三种时空插值方法进行了评价。对各种真实和合成序列的结果表明,该方法能够灵活地操纵捕获的3D视频序列。
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