A multiprocessor real-time process scheduling method

Kuan-Yu Chen, Alan Liu, Chiung-Hon Leon Lee
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引用次数: 10

Abstract

Multimedia systems like video-on-demand systems require a good scheduling method to improve their services because of their real-time requirements. If such systems consist of multiple processors, then the scheduling problem becomes much important. Scheduling is an important problem for both computer science and operation research. It is proved that the complexity for scheduling problems is NP-complete and sometimes NP-hard depending on the constraints of the problems, implying the difficulties for finding a good scheduling approach. We propose a method for multiprocessor real-time scheduling algorithm applicable for both computer science and operation research. Our method is general enough to solve different scheduling problems such as wafer lot dispatching and scheduling for behaviors of a robot soccer player. There are scheduling problems exist in multimedia systems with real-time constraints, although the scheduling problems for multimedia systems have some unique characteristics differ from process scheduling, we believe the generality nature of our method facilitates the possibility of our scheduling method to be helpful for multimedia systems to solve scheduling problems after some minor modifications.
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一种多处理器实时进程调度方法
多媒体系统,如视频点播系统,由于其实时性要求,需要一种好的调度方法来提高其服务质量。如果这样的系统由多个处理器组成,那么调度问题就变得非常重要。调度是计算机科学和运筹学中的一个重要问题。证明了调度问题的复杂性是np完全的,有时是np困难的,这取决于问题的约束条件,这意味着很难找到一个好的调度方法。提出了一种适用于计算机科学和运筹学的多处理机实时调度算法。该方法具有较强的通用性,可以解决不同的调度问题,如圆片批调度和机器人足球运动员的行为调度。在具有实时性约束的多媒体系统中存在调度问题,尽管多媒体系统的调度问题与进程调度有一些独特的特点,但我们相信,我们的方法的通用性使得我们的调度方法在经过一些微小的修改后,可以帮助多媒体系统解决调度问题。
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