A Dataset for Exploring User Behaviors in VR Spherical Video Streaming

Chenglei Wu, Zhihao Tan, Zhi Wang, Shiqiang Yang
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引用次数: 207

Abstract

With Virtual Reality (VR) devices and content getting increasingly popular, understanding user behaviors in virtual environment is important for not only VR product design but also user experience improvement. In VR applications, the head movement is one of the most important user behaviors, which can reflect a user's visual attention, preference, and even unique motion pattern. However, to the best of our knowledge, no dataset containing this information is publicly available. In this paper, we present a head tracking dataset composed of 48 users (24 males and 24 females) watching 18 sphere videos from 5 categories. We carefully record how users watch the videos, how their heads move in each session, what directions they focus, and what content they can remember after each session. Based on this dataset, we show that people share certain common patterns in VR spherical video streaming, which are different from conventional video streaming. We believe the dataset can serve good resource for exploring user behavior patterns in VR applications.
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VR球形视频流中用户行为研究数据集
随着虚拟现实(VR)设备和内容的日益普及,了解用户在虚拟环境中的行为不仅对VR产品设计很重要,而且对用户体验的改善也很重要。在VR应用中,头部运动是最重要的用户行为之一,它可以反映用户的视觉注意力、偏好,甚至是独特的运动模式。然而,据我们所知,没有包含这些信息的数据集是公开的。在本文中,我们提出了一个由48个用户(24男24女)组成的头部跟踪数据集,该数据集观看了来自5个类别的18个球体视频。我们仔细记录用户观看视频的方式,他们的头部在每次会话中如何移动,他们关注的方向,以及每次会话后他们能记住的内容。基于这个数据集,我们发现人们在VR球形视频流中有一些共同的模式,这与传统的视频流不同。我们相信该数据集可以为探索VR应用中的用户行为模式提供良好的资源。
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