Beyond the three-level schema: competing models of product experience

Q3 Engineering Journal of Design Research Pub Date : 2023-01-01 DOI:10.1504/jdr.2023.133263
Cecilia Luca
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Abstract

This paper focuses on the formal structure of some design theories of product experience in order to highlight their fundamental, if largely implicit, assumptions. Even though building on different perspectives and with different focuses of interest, many authors address the theme of experience in the light of a shared conceptual structure. The three-level schema, on which they agree, mirrors the traditional philosophical distinction between primary, secondary and tertiary qualities. I will argue that the reason for this similarity lies in the acceptance of a shared paradigm, that of object-subject dualism. This fundamental world-view creates an unbridgeable separation between the material structure of an artefact and its meanings, hindering the attempt towards a true understanding of experience. The adoption of a pragmatist approach, which is based on different fundamental assumptions, leads to frameworks that truly do justice to the complex, dynamic and situated nature of experience.
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三层图式之外:产品体验的竞争模型
本文着重于一些产品体验设计理论的形式结构,以突出它们的基本假设,如果很大程度上是隐含的假设。尽管建立在不同的观点和不同的兴趣焦点上,许多作者在一个共享的概念结构的光下解决了经验的主题。他们一致认同的三层次图式反映了传统哲学对第一、第二和第三品质的区分。我认为,这种相似性的原因在于人们接受了一种共同的范式,即客体-主体二元论。这种基本的世界观在人工制品的物质结构和意义之间造成了不可逾越的分离,阻碍了对经验的真正理解。采用基于不同基本假设的实用主义方法,会产生真正公正地对待经验的复杂性、动态性和情境性的框架。
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来源期刊
Journal of Design Research
Journal of Design Research Engineering-Engineering (miscellaneous)
CiteScore
0.60
自引率
0.00%
发文量
7
期刊介绍: JDR is an interdisciplinary journal, emphasising human aspects as a central issue of design through integrative studies of social sciences and design disciplines. Originally published as an electronic journal publishing articles including multimedia applications and hence allowing visual knowledge transfer, it is now also available in print. Topics covered include Expertise in design Design learning strategies and design pedagogy Design as a social process Gaming and simulation in design Designing user interfaces The role of visual techniques in the design process Design tools Sustainability.
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