X-Space: Interaction design of extending mixed reality space from Web2D visualization

IF 3.8 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Visual Informatics Pub Date : 2023-12-01 DOI:10.1016/j.visinf.2023.10.001
Tiemeng Li , Songqian Wu , Yanning Jin , Haopai Shi , Shiran Liu
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Abstract

Mixed reality offers a larger visualization space and more intuitive means of interaction for data exploration, and many works have been dedicated to combining 2D visualizations on screen with mixe reality. However, for each combination, we need to customize the implementation of the corresponding mixed reality 3D visualization. It is a challenge to simplify this development process and enable agile building of mixed reality 3D visualizations for 2D visualizations. In addition, many existing 2D visualizations do not provide interfaces oriented to immersive analytics, so how to extend the mixed reality 3D space from existing 2D visualizations is another challenge. This work presents an agile and flexible approach to interactively transfer visualizations from 2D screens to mixed reality 3D spaces. We designed an interactive process for spatial generation of mixed-reality 3D visualizations, defined a unified data transfer framework, integrated data deconstruction techniques for 2D visualizations, implemented interfaces to immersive visualization building tool-kits, and encapsulated these techniques into a tool named X-Space. We validated that the approach is feasible and effective through 2D visualization cases including scatter plots, stacked bar charts, and adjacency matrix. Finally, we conducted expert interviews to discuss the usability and value of the method.

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X-Space:从Web2D可视化扩展混合现实空间的交互设计
混合现实为数据探索提供了更大的可视化空间和更直观的交互手段,许多作品致力于将屏幕上的2D可视化与混合现实相结合。但是,对于每种组合,我们都需要定制实现相应的混合现实3D可视化。简化这一开发过程并为2D可视化实现混合现实3D可视化的敏捷构建是一项挑战。此外,许多现有的2D可视化没有提供面向沉浸式分析的界面,因此如何从现有的2D可视化扩展混合现实3D空间是另一个挑战。这项工作提出了一种敏捷和灵活的方法,以交互方式将可视化从2D屏幕转移到混合现实3D空间。我们设计了混合现实三维可视化空间生成的交互流程,定义了统一的数据传输框架,集成了二维可视化的数据解构技术,实现了沉浸式可视化构建工具包的接口,并将这些技术封装到一个名为X-Space的工具中。通过散点图、堆叠条形图和邻接矩阵等二维可视化实例验证了该方法的可行性和有效性。最后,我们进行了专家访谈,以讨论该方法的可用性和价值。
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来源期刊
Visual Informatics
Visual Informatics Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.70
自引率
3.30%
发文量
33
审稿时长
79 days
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