The Integration and Application of Extended Reality (XR) Technologies within the General Practice Primary Medical Care Setting: A Systematic Review

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2023-11-02 DOI:10.3390/virtualworlds2040021
Donovan Jones, Roberto Galvez, Darrell Evans, Michael Hazelton, Rachel Rossiter, Pauletta Irwin, Peter S. Micalos, Patricia Logan, Lorraine Rose, Shanna Fealy
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Abstract

The COVID-19 pandemic instigated a paradigm shift in healthcare delivery with a rapid adoption of technology-enabled models of care, particularly within the general practice primary care setting. The emergence of the Metaverse and its associated technology mediums, specifically extended reality (XR) technology, presents a promising opportunity for further industry transformation. Therefore, the objective of this study was to explore the current application and utilisation of XR technologies within the general practice primary care setting to establish a baseline for tracking its evolution and integration. A systematic review following the Preferred Reporting Items for Systematic Reviews and Meta-Analysis (PRISMA) was conducted and registered with the international database of prospectively registered systematic reviews as PROSPERO-CRD42022339905. Eleven articles met the inclusion criteria and were quality appraised and included for review. All databases searched, inclusive of search terms, are supplied to enhance the transparency and reproducibility of the findings. All study interventions used virtual reality technology exclusively. The application of virtual reality within the primary care setting was grouped under three domains: (1) childhood vaccinations, (2) mental health, and (3) health promotion. There is immense potential for the future application of XR technologies within the general practice primary care setting. As technology evolves, healthcare practitioners, XR technology specialists, and researchers should collaborate to harness the full potential of implementing XR mediums.
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扩展现实(XR)技术在全科实践初级医疗保健环境中的集成和应用:系统综述
2019冠状病毒病大流行引发了医疗服务模式的转变,迅速采用了以技术为基础的医疗模式,特别是在全科初级保健环境中。Metaverse及其相关技术媒介的出现,特别是扩展现实(XR)技术,为进一步的行业转型提供了一个有希望的机会。因此,本研究的目的是探索当前XR技术在全科初级保健环境中的应用和利用,以建立跟踪其发展和整合的基线。按照系统评价和荟萃分析的首选报告项目(PRISMA)进行了系统评价,并在国际前瞻性系统评价数据库中注册,编号为PROSPERO-CRD42022339905。11篇文章符合纳入标准,并进行了质量评价并纳入审查。所有检索到的数据库,包括检索词,都提供,以提高结果的透明度和可重复性。所有研究干预均使用虚拟现实技术。虚拟现实在初级保健环境中的应用分为三个领域:(1)儿童疫苗接种,(2)心理健康,(3)健康促进。未来XR技术在全科初级保健环境中的应用具有巨大的潜力。随着技术的发展,医疗保健从业者、XR技术专家和研究人员应该合作利用实现XR媒介的全部潜力。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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