Mapping Our Digital Menagerie: A Monster Manual for the Megadungeon

Nicolas Nova
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Abstract

Relying on a comparison between the complex spatial organization of our current digital ecosystem and the ones from dungeons in role-playing games, this article analyzes the multiple entities that populate our computers, smartphones and video game consoles. Trolls, bugs, worms, conversational AI agents, NPCs, daemons, ghosts, Trojan horses and others are presented and discussed with a focus on their different degree of agency, ranging from human-controlled to having a certain degree of autonomy. By addressing how we coexist with such beings, this paper contributes to the nascent field of digital folklore.
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绘制我们的数字动物园:巨型地下城怪物手册
本文通过对当前数字生态系统的复杂空间组织与角色扮演游戏中的地牢进行比较,分析了充斥在我们的电脑、智能手机和视频游戏机中的多种实体。文章介绍并讨论了巨魔、虫子、蠕虫、会话式人工智能代理、NPC、守护神、幽灵、木马等,重点关注它们不同的代理程度,从人类控制到拥有一定程度的自主权。通过探讨我们如何与这些生物共存,本文为新生的数字民俗学领域做出了贡献。
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Megadungeon: A Model for Media Complexity Contemporary Adventures with The Garden of Earthly Delights: Open Worlds and Hieronymus Bosch Mapping Our Digital Menagerie: A Monster Manual for the Megadungeon A Preliminary Geography of the (Mega)Dungeon Spatial Practice and Tabletop Role-Playing Games The AI Work of Art in the Age of its Co-Creation
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